Quake-Mole Unleashed
Anzrag, the Quake-Mole slices through boards with predictable disruption. The creature trades a modest toughness for an aggressive 8 power and a built in engine that untaps your forces when it becomes blocked. That trigger turns blocking into a tempo swing by reloading attackers and granting an extra combat phase immediately after combat, a line that rewards decks built to press advantages across consecutive combat steps.
Its activated ability can force predictable blocks for a turn for a price in mana, which can be used to shape combat in your favor or blunt opposing chump blockers. In practical use this card pairs well with evasive creatures and ways to grant haste or prevent removal. The card reads like a toolshed for combat planners who want to chain attacks and punish inefficient blockers while fitting cleanly into midrange or red green aggressive shells.
Card Details:
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Mana Cost – {2}{R}{G}
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Card Type – Legendary Creature
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Subtypes – Mole God
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Card Text / Rules Text (Printed) – Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
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Card Text / Rules Text (Printed) continued – {3}{R}{G}{G}{G}: Anzrag must be blocked each combat this turn if able.
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Power / Toughness – 8/4