Anzrag, the Quake-Mole
Anzrag, the Quake-Mole is a compact lesson in imposing board tempo. Cast for {2}{R}{G}, this legendary creature arrives as an eight four that punishes blockers and rewards aggression. When Anzrag becomes blocked, you untap each creature you control and after this combat phase there is an additional combat phase. That sequence immediately turns a failed attack into sustained pressure and forces opponents to navigate consecutive combat steps against an avalanche of attackers.
Experienced players will use Anzrag to convert single combat engagements into extended offensive windows. The activated ability costing 3{R}{R}{G}{G} can compel opponents to assign blockers repeatedly which pairs well with creatures that benefit from untapping or from being forced into combat. In the set lore Anzrag embodies the subterranean force that reshapes Karlov Manor and the mechanic fits a strategy that values repeated strikes and battlefield disruption.
Card Details:
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Mana Cost – {2}{R}{G}
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Card Type – Legendary Creature
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Subtypes – Mole God
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Card Text / Rules Text (Printed) – Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. 3{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
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Power / Toughness – 8/4