Anzrag, the Quake-Mole — Unleash the Extra Charge
Anzrag, the Quake-Mole is a sturdy mythic that shifts combat math. For {2}{R}{G} you get a legendary creature that pressures blockers with an unusual payoff. When Anzrag becomes blocked you untap every creature you control and follow that combat with another combat phase. The effect rewards aggression and careful sequencing so you can repeatedly attack, tap creatures for value and still have them ready for a second strike.
Its second ability costs 3{R}{R}{G}{G} and forces Anzrag to be blocked each combat if able. That reads as a commitment to trade space and tempo for repeated combat windows. Build around token generation, haste enablers or combat triggers and Anzrag converts single attacks into multiple opportunities. The card plays well in red green decks that prize continuous pressure and tactical combat recursion.
Card Details:
-
Mana Cost – {2}{R}{G}
-
Card Type – Legendary Creature
-
Subtypes – Mole God
-
Card Text / Rules Text (Printed) – Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. 3{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
-
Power / Toughness – 8/4