Groundbreaker God
Anzrag, the Quake-Mole arrives as a heavy hitter that forces opponents to answer or suffer extra swings. Casting for {2}{R}{G}, this legendary Mole God carries an 8 4 body that reshapes combat math. When Anzrag becomes blocked you untap each creature you control and you get an extra combat phase after this combat phase, which rewards aggressive timing and creatures that can tap for value.
Play reads like a compact strategy primer. Tap effects, token swarms, and creatures with attack triggers scale well since Anzrag resets their status and grants a follow up combat. The activated clause that compels blocking trades tempo for inevitability and bends combat step sequencing. For players building around Murders at Karlov Manor, Anzrag provides a consistent engine that turns single engagement windows into multiattack threats and forces opponents into awkward blockers or extended trades.
Card Details:
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Mana Cost – {2}{R}{G}
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Card Type – Legendary Creature
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Subtypes – Mole God
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Card Text / Rules Text (Printed) – Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. 3{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
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Power / Toughness – 8/4