Anzrag, the Quake-Mole Anzrag, the Quake-Mole arrives as a heavy hitting red green legend that changes the rhythm of combat. With a mana cost of {2}{R}{G} and an eight power body, Anzrag pressures opponents while rewarding aggressive sequencing. When it becomes blocked you untap each creature you control and gain an additional combat phase after this combat phase. That interaction turns a single appearance into a multi strike window and pairs well with haste creatures or attack triggers that care about combat damage.
Play patterns for Anzrag emphasize tempo and board presence. Forcing the table to block is part of the plan which makes the activated ability that requires {3}{R}{G}{G} relevant when you need to guarantee exchanges. In a deck built around extra combat phases or combat triggered abilities this Mythic foil from Murders at Karlov Manor is a practical inclusion. Light Play condition and English foil styling make this copy tournament friendly while still offering collector appeal.
Card Details:
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Mana Cost – {2}{R}{G}
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Card Type – Legendary Creature
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Subtypes – Mole God
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Card Text / Rules Text (Printed) – Whenever Anzrag, the Quake‑Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. 3{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
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Power / Toughness – 8/4