Bring the Tremor: Anzrag, the Quake-Mole
Anzrag, the Quake-Mole is a practical tool for players who like to reorder combat and punish blockers. With a casting cost of {2}{R}{G} and an aggressive eight four body, Anzrag forces interactions and then rewards you with board activity. Whenever Anzrag becomes blocked you untap your creatures and gain an extra combat phase after that combat phase. That sequence changes clock speed and lets you attack while opponents scramble to rebuild defenses.
The activated ability for three mana plus {R}{G}{G} makes Anzrag an attention magnet as it must be blocked each combat if able. Use that to set up favorable trades or to protect fragile attackers between combats. This foil mythic print from Murders at Karlov Manor pairs bold art with a clear strategic identity. Experienced players will see it slot into aggressive or midrange decks that profit from extra combat phases and repeated blocking obligations.
Card Details:
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Mana Cost – {2}{R}{G}
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Card Type – Legendary Creature
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Subtypes – Mole God
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Card Text / Rules Text (Printed) – Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. 3{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
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Power / Toughness – 8/4