Screaming Nemesis — Echo of Vengeance
Screaming Nemesis is a compact, efficient threat from Duskmourn that rewards aggressive sequencing and careful damage assignment. This Light Play foil prints as a 3/3 Spirit for {2}{R} with haste, so it hits the battlefield ready to apply pressure. Its reactive ability converts incidental damage into targeted removal or direct reach by redirecting damage it receives to any other target. That interaction makes it a useful piece in burn shells, aggressive red decks, and decks that want a low-cost tempo creature with built-in deterrence.
Play patterns center on feeding or tolerating small amounts of damage to trigger value. Screaming Nemesis functions as both a blocker for opposing creatures and a pseudo removal engine when paired with sacrifice outlets or combat tricks. The secondary clause preventing life gain for players dealt damage this way shuts down lifelink and stall strategies, which is particularly useful in matchups that rely on stabilization through lifegain. Practical, compact, and versatile on the battlefield; add it when you want a resilient red curve topper with disruptive upside.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Creature
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Subtypes – Spirit
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Card Text / Rules Text (Printed) – Haste. Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
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Power / Toughness – 3/3
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Set – Duskmourn: House of Horror
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Rarity – Mythic
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Condition – Light Play
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Language – English
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Style – Foil