Screaming Nemesis — Echo of Reckoning
Screaming Nemesis plays like a compact engine of retribution. For a modest cost of two and a red mana you get a 3 3 Spirit with haste that punishes any removal or burn you throw its way. Whenever Screaming Nemesis is dealt damage it redirects that damage to any other target, so it trades value whether it survives or not. The secondary clause that prevents players from gaining life after being hit by that redirected damage tilts its usefulness toward grindy red builds and damage-based synergies.
This card functions well as both an aggressive threat and a tactical deterrent. It pressures opponents early with haste while offering reactive reach in races and burn mirrors. Use it to close out low life totals, to ping planeswalkers, or to capitalize on incidental damage from your own spells. Practical play sees this card in tempo lists, reckless aggro, and any deck that wants a small resilient flyer with extra upside. Pick it up for matchups where every point of redirected damage can change a race.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Creature
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Subtypes – Spirit
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Card Text / Rules Text (Printed) – Haste. Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can’t gain life for the rest of the game.
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Power / Toughness – 3/3