Screaming Nemesis — Fast, Punishing Spirit
Screaming Nemesis brings efficient aggression and board-level deterrence to red decks that value tempo and calculated risk. Screaming Nemesis is a 3 3 spirit with haste for {2}{R}, so it arrives ready to pressure life totals. Its triggered ability redirects damage it takes back to another target, turning removal and combat trades into removals of your opponent resources or direct damage to their creatures or life total.
Play patterns change when this card is on the battlefield. Screaming Nemesis punishes careless chump blockers and invites removal spells that swing the board in your favor. The added clause preventing a player from gaining life after being damaged by this effect tightens comeback windows and pairs well with burn rituals and sacrifice synergies. Practical, compact, and built for impact in both limited and casual constructed play. Add this Near Mint Mythic from Duskmourn House of Horror to decks that want reliable, repeatable pressure.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Creature
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Subtypes – Spirit
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Card Text / Rules Text (Printed) – Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
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Power / Toughness – 3/3