Scream and Deliver
Screaming Nemesis is a compact mythic that does exactly what its name promises. For {2}{R} you get a 3/3 Spirit with haste that punishes blockers and burn alike. When damage hits Screaming Nemesis it redirects that damage to any other target, which makes it a flexible threat in red decks that want tempo and value from combat trades or interaction with ping effects. The borderless art from Duskmourn House of Horror gives the card an immediate table presence while the printed text keeps interactions straightforward and precise.
Play-tested advice reads simply. Use Screaming Nemesis to push through early damage or to turn removal and combat into reach against planeswalkers and opposing creatures. The clause that prevents a player from gaining life after being damaged this way closes many comeback lines and pairs neatly with direct damage and sacrifice synergies. For collectors the Light Play condition and mythic rarity make this borderless printing a solid pick for both play and display in a Duskmourn themed build.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Creature
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Subtypes – Spirit
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Card Text / Rules Text (Printed) – Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can not gain life for the rest of the game.
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Power / Toughness – 3/3