Send Them Packing
Get Lost is a compact removal spell that trades raw tempo for board control and a bit of token economy. Cast Get Lost to destroy a target creature, enchantment, or planeswalker and force its controller to make two Map tokens. In practice this card clears a threat and leaves a modest artifact presence that opponents must manage, which can matter in attrition games or when you need a clean answer on your opponent's turn.
From a deckbuilding angle Get Lost fits well in white decks that want flexible interaction without committing to higher cost answers. The Map tokens are not immediate threats but they create choices for your opponent and can fuel future plays that exploit explore synergies. The card reads cleanly in timing sensitive lines and works reliably alongside wipes and single target removal when you need targeted answers in the Lost Caverns of Ixalan environment.
Card Details:
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Mana Cost – {1}{W}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They are artifacts with "1, T, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Power / Toughness –
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Loyalty –