Get Lost and Reclaim the Board
Get Lost is a compact removal spell that pairs clean interaction with a nod to exploration. Cast for {1}{W}, Get Lost destroys a permanent that matters most in the moment whether that is a creature, an enchantment, or a planeswalker. The foil treatment and Lost Caverns of Ixalan styling give the card a tactile presence in any deck focused on tempo or board control.
The card does more than remove threats. Its controller receives two Map tokens which grant future value and can trigger exploration synergies on their side of the table. Use Get Lost when you need immediate resolution and want to leave the table state ambiguous. Experienced pilots will appreciate the timing flexibility and the way the Maps can shift long game choices.
Card Details:
-
Mana Cost – {1}{W}
-
Card Type – Instant
-
Subtypes –
-
Card Text / Rules Text (Printed) – Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They are artifacts with "1, T, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
Power / Toughness –
-
Loyalty –