Get Lost — Clean Sweep
Get Lost is a compact removal spell that fits cleanly into white decks that need reliable answers on demand. At {1}{W} this Instant destroys a target creature, enchantment, or planeswalker and then hands the opponent two Map tokens. That trade off is straightforward and repeatable in longer games. Use it to reset a threat, guarantee a tempo swing, or clear the way for a combat step where you need a single clean solution.
In Lost Caverns of Ixalan style the card reads like an expeditionary tactic. It removes whatever gets in your path while leaving the opponent with a minor resource that can nudge the late game. Practical players will value its flexibility and low cost when building control, midrange, or sideboard plans that expect enchantments or walkers to matter.
Card Details:
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Mana Cost – {1}{W}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens.
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Power / Toughness –
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Loyalty –