Get Lost
Get Lost is a compact white instant that trades tempo for board control in a clear way. Cast it for {1}{W} to remove a problem on sight by destroying a creature, an enchantment, or a planeswalker. The spell also leaves the opponent with two Map artifacts, which are modest compensation that nonetheless interact with exploration effects and board economy.
Play it as a clean answer in midrange and control shells where removing a key permanent immediately matters. The Maps give the opponent minor resources while shifting the game toward longer plays. In limited formats Get Lost reads as efficient disruption that meshes with the Lost Caverns of Ixalan theme of treasure and exploration while still functioning as straightforward removal when you need it.
Card Details:
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Mana Cost – {1}{W}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They are artifacts with "1, T, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Power / Toughness –
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Loyalty –