Don't Miss the Punisher
Fear of Missing Out plays like a compact engine piece that taxes your hand while smoothing draws. The card forces a discard when it enters and immediately replaces itself, which is clean value in grinder builds and sets up graveyard synergies. As an Enchantment Creature Nightmare that reads like a utility attacker, it slots well into decks that want a repeatable combat lever without bloating the curve.
The Delirium clause rewards careful deck construction. If you maintain four or more card types in your graveyard then Fear of Missing Out gives you an extra combat phase by untapping a target creature when it attacks for the first time each turn. That sequence can flip a stalled board or enable surprise lethal with evasive threats. Practical, tactical, and straightforward; add this light play foil to push midrange or sacrifice archetypes that value incremental advantages and timing the graveyard.
Card Details:
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Mana Cost — {1}{B}
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Card Type — Enchantment Creature
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Subtypes — Nightmare
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Card Text / Rules Text (Printed) — When Fear of Missing Out enters, discard a card, then draw a card. Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
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Power / Toughness — 2/3
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Rarity — Rare
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Set — Duskmourn: House of Horror
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Language — English
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Condition — Light Play
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Style — Foil (Showcase)