Fear of Missing Out — Quiet Terror, Practical Edge
Fear of Missing Out
The Delirium ability makes this card shift roles during mid and late game. Once your graveyard reaches four card types, Fear of Missing Out untaps a creature and grants an extra combat phase after the current one the first time it attacks each turn. That timing pairs well with pump spells, sacrifice synergies, and cards that care about additional combat phases. Practical, efficient, and deck friendly, it slots into attrition plans where incremental value and timing wins games. Add it to any shell that benefits from discard smoothing and extra combat windows.
Card Details:
-
Mana Cost – {1}{B}
-
Card Type – Enchantment Creature
-
Subtypes – Nightmare
-
Card Text / Rules Text (Printed) – When Fear of Missing Out enters, discard a card, then draw a card. Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
-
Power / Toughness – 2/3