Charge of the Orcs
Unleash the chaos with Rush the Room, an instant that brings the speed of the battlefield to your fingertips. This card gives a target creature a hearty +1/+0 boost in power, ensuring it strikes first in a melee. But wait—if your creature happens to be a Goblin or Orc, it also gains the coveted haste until the end of the turn. Imagine a sudden onslaught, overwhelming your opponents before they even have a chance to react!
In a game where timing is everything, Rush the Room shines brilliantly. Pair it with cards like Skirk Fire Marshal for maximum goblin synergy or Fling to turn your boosted creatures into a surprise lethal blow. With its ability to turn the tide in critical moments, this card is a must-have for any red deck lover, especially those looking to harness the ferocity of Middle-earth's Orcs and Goblins.
Card Details:
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Mana Cost: {1}{R}
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Card Type: Instant
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Subtypes: None
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Card Text: Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
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Power / Toughness: N/A
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Loyalty: N/A