Charge of the Goblins!
Step into the fray with Rush the Room, an exhilarating instant that will have your opponents quaking in their boots! With the ability to give a single creature a surge of +1/+0 and first strike until the end of turn, this card is perfect for those moments when you need that extra edge. Whether you're swinging with a Goblin or an Orc, the additional haste means your foes won't see it coming. Pair it with other aggressive cards like Goblin Guide or Siege-Gang Commander for a devastating combo that can turn the tide of battle swiftly.
In the legendary tales of Middle-earth, the rush of Orcs and Goblins often marked the beginning of chaos. Rush the Room embodies that spirit, allowing you to channel the frenzy into your gameplay. Ideal for those who relish fast-paced strategies, it serves as a key component in decks focused on overwhelming aggression. So gather your forces, and let the charge begin!
Card Details:
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Mana Cost – {R}
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Card Type – Instant
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Subtypes – None
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Card Text / Rules Text (Printed) – Target creature gets +1/+0 and gains first strike until end of turn. If it’s a Goblin or Orc, it also gains haste until end of turn.
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Power / Toughness – N/A
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Loyalty – N/A