Charge Ahead with Rush the Room!
Unleash a swift assault with Rush the Room, where every moment counts in your quest through Middle-earth. This Instant spell provides a target creature with a powerful boost of +1/+0 and grants it first strike until the end of turn. Whether you’re swinging in for lethal damage or ensuring your Goblins or Orcs can race in unimpeded, this card fits seamlessly into aggressive strategies. The added haste for Goblins and Orcs makes it a delightful tool in decks that thrive on speed, especially when combined with cards like Goblin Guide or Skirk Fire Marshal.
Picture this: the battlefield is set, and your enemy thinks they hold the upper hand. With Rush the Room, you can turn the tide in an instant, creating opportunities for surprise attacks and game-winning plays. Its ability to enhance your combat phase is not just tactical; it evokes the spirit of the battles of Middle-earth, where every moment is a chance to prevail. Don't miss out on this common gem from the Universes Beyond: The Lord of the Rings: Tales of Middle-earth set!
Card Details:
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Mana Cost: {R}
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Card Type: Instant
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Subtypes: None
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Card Text / Rules Text (Printed): Target creature gets +1/+0 and gains first strike until end of turn. If it’s a Goblin or Orc, it also gains haste until end of turn.
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Power / Toughness: N/A
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Loyalty: N/A