Charge into Battle!
Unleash the chaos with Rush the Room, an instant that encapsulates the frenzied spirit of battle from Middle-earth. For just a single red mana, you can empower your target creature, boosting its power while granting first strike until the end of the turn. If you're fielding a Goblin or an Orc, this card really shines—adding haste to their charge, making them a formidable threat in combat.
Imagine pairing this with cards like Skirk Fire Marshal or Goblin Sledder to maximize your Goblin strategies. When the moment is right, swing with surprise and watch as your foes scramble to respond. With its rich lore and tactical versatility, Rush the Room is not just a card; it’s your battle cry, echoing the urgency of a rush toward victory.
Card Details:
-
Mana Cost: {R}
-
Card Type: Instant
-
Subtypes: —
-
Card Text / Rules Text (Printed): Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
-
Power / Toughness: —
-
Loyalty: —