Throne on the Move
Roaming Throne is a compact engine piece that wants to anchor tribal builds or punish opponents who undercount synergy. As an Artifact Creature Golem with Ward 2 and a solid 4/4 body, Roaming Throne survives early removal more often and then becomes whatever creature type you need when it enters the battlefield. The foil Near Mint print is useful for collectors and players who prefer a clean tabletop presence during draft or commander games.
When Roaming Throne enters the battlefield you choose a creature type and it gains that type in addition to its existing types. That change turns incidental triggers from your other creatures of that type into repeatable value by causing those triggered abilities to trigger an additional time. Use it to double up battle rage effects, token triggers, life gain on death triggers or any on enter abilities that matter to your deck plan. The card fits naturally into artifact tribal shells, flexible tribal commanders and midrange decks that want a resilient tribal lever.
Card Details:
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Mana Cost – {4}
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Card Type – Artifact Creature
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Subtypes – Golem
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Card Text / Rules Text (Printed) – Ward 2. As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
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Power / Toughness – 4/4