Roaming Throne Rises
Roaming Throne is a compact winner for decks that want a resilient late game presence. The card reads as a four mana Artifact Creature Golem with Ward 2 and a 4/4 body so it survives the board and forces opponents to pay attention before targeting it. As it enters the battlefield you choose a creature type and Roaming Throne becomes that type in addition to its other types which opens straightforward synergies with tribal support and sacrifice engines.
Beyond raw stats the Throne rewards template construction and careful sequencing. If another creature you control of the chosen type would trigger a triggered ability it triggers an additional time. That interaction doubles token makers value and amplifies enter the battlefield loops without changing your core plan. Use Roaming Throne where redundancy and repeatable triggers matter and you will find it pulls more utility than its casting cost suggests.
Card Details:
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Mana Cost {4}
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Card Type Artifact Creature
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Subtypes Golem
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Card Text / Rules Text (Printed) Ward 2
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
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Power / Toughness 4/4