Wandering Seat of the Expedition
Roaming Throne puts a flexible clockwork on the battlefield. The card reads like a toolbox for tribal decks: it arrives as an Artifact Creature Golem with a solid four four body and Ward 2 to discourage cheap removal. When Roaming Throne enters the battlefield you choose a creature type and it gains that identity in addition to its existing types which lets it slot smoothly into existing synergies.
Where this Throne earns its keep is in repetition. Any triggered ability of another creature you control of the chosen type triggers an additional time. That means doubled enter the battlefield triggers and doubled anthem effects without changing how you build your board. Roaming Throne suits midrange and creature based strategies that want extra value from each trigger while offering enough toughness and protection to stick around for the follow up.
Card Details:
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Mana Cost – {4}
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Card Type – Artifact Creature
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Subtypes – Golem
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Card Text / Rules Text (Printed) – Ward 2. As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
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Power / Toughness – 4/4