Hell to Pay
Hell to Pay from Outlaws of Thunder Junction is a compact removal spell that scales with intent. Cast for {X}{R}, it deals X damage to target creature and then rewards excess damage by creating tapped Treasure tokens equal to that excess. As a red sorcery it fits naturally into midrange builds that want flexible removal while refueling mana on the spot. The extended art treatment on this Near Mint copy emphasizes the volcanic impact of the effect without changing how the card resolves.
Play it as a finisher against single threats or as efficient removal when you can overdeal to a blocker and turn leftover damage into Treasure. In limited this card doubles as a removal tool and an engine for aggressive mana ramps. The card draws on frontier lore of outlaw prospectors who walked away with both blood and gold, a small nod to the set story that ties the mechanical Treasure reward to the world around Thunder Junction.
Card Details:
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Mana Cost – {X}{R}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.