Paying Up in Thunder Junction
Hell to Pay is a compact removal spell that rewards precise math and timing. Cast for {X}{R}, it deals X damage to target creature and then creates tapped Treasure tokens equal to the excess damage dealt to that creature. Use it to finish off a big blocker while replenishing your mana options for a follow up play. The Extended Art foil surface adds visual emphasis to the chaotic burn while the light play condition keeps this card tournament ready for many casual and competitive lists.
From a lore angle, this card reads like a settlement ledger where risk converts directly into reward. In decks that push damage beyond lethal, it turns overkill into economy and board advantage. Play it on a weakened threat to earn Treasures or scale X up to swing trades in your favor. Practical, efficient, and modular, it slots into red midrange shells and Treasure synergies alike.
Card Details:
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Mana Cost – {X}{R}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
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Power / Toughness –
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Rarity – Rare
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Set – Outlaws of Thunder Junction
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Language – English
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Condition – Light Play
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Style – Foil