Hell to Pay — Burn for Bounty
Hell to Pay is a compact removal spell that scales with your risk. Cast it for {X}{R} to deal X damage to target creature and then convert any excess damage into value by creating that many tapped Treasure tokens. It functions cleanly as efficient spot removal or as a conversion engine when your burn overshoots a blocker. In practice this card doubles as removal and ramp in one tidy red package, letting you shape tempo while funding follow up plays.
From a gameplay perspective use Hell to Pay when you can predict a creature's lethal range or plan to push through damage beyond destruction. The Treasure tokens reward precise math and sequencing, and they mesh well with artifact synergies or cards that cash in mana. In set lore the spell echoes the Outlaws of Thunder Junction attitude of taking risks for reward as lucky explorers chipped gold from cavern walls, and the foil near mint print makes it a clean pickup for players who want a playable piece of that story.
Card Details:
-
Mana Cost – {X}{R}
-
Card Type – Sorcery
-
Subtypes – (none)
-
Card Text / Rules Text (Printed) – Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.