Final Showdown
Final Showdown is a compact mythic instant that asks for decisions not brute force. The Spree mechanic lets you pick one or more added costs to tailor the effect to the board state. Cast this Near Mint foil when you need versatility. Use the small cost to strip abilities from opposing creatures, bolster a key attacker with indestructible, or pay more to clear the field entirely.
From the Outlaws of Thunder Junction, the card fits decks that value timing and outcome over raw tempo. Play it as a reaction to an opponent's combat plan or as a precombat reset. The art and name fit the set flavor; it reads like a last call in a town full of desperate options. Experienced players will recognize the choices here as a way to convert situational advantage into concrete board control.
Card Details:
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Mana Cost {W}{W}
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Card Type Instant
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Subtypes —
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Card Text / Rules Text (Printed) Spree (Choose one or more additional costs.) +1: All creatures lose all abilities until end of turn. +1: Choose a creature you control. It gains indestructible until end of turn. +3WW: Destroy all creatures.
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Power / Toughness —