Final Showdown from Outlaws of Thunder Junction is a compact mythic instant that reads like a toolbox for decisive turns. As printed it carries the Spree mechanic allowing you to choose one or more additional costs to tailor the outcome. Play it when you need to strip away abilities from the board, fortify a key creature, or wipe the battlefield entirely. Its low casting cost makes it easy to mix into white control or midrange lists where timing and flexibility matter.
In play this card forces opponents to respect multiple possible lines. Use the ability removal to bypass evasive threats, grant indestructible to protect a damage dealer, or pay the heavier option to clear blockers and reset combat. The art and set theme support a final, measured resolution rather than a flashy finish. For players who value predictable interactions and layered options, Final Showdown is a precise tool for closing turns on your terms.
Card Details:
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Mana Cost – {1}{W}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.) +1: All creatures lose all abilities until end of turn. +1: Choose a creature you control. It gains indestructible until end of turn. +3{W}{W}: Destroy all creatures.
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Power / Toughness –
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Loyalty –