Final Showdown — Law and Last Resort
Final Showdown is a compact, choice-driven instant that reads like a toolkit for pivotal turns. As a white mythic from Outlaws of Thunder Junction it rewards precise timing. Use the Spree mechanic to stack effects depending on the board state. One pick mutes every creature ability; another keeps one of your threats alive; all three clears the board. Each mode addresses a common battlefield problem and they can combine to solve multiple problems in a single sequence.
Played from a practical vantage, this card gives you flexible answers while preserving interaction with combat math and damage assignment. The art and set tone suggest frontier justice, which fits the card mechanically: pick what you need and pay the costs. In control shells it is a reset button. In midrange decks it is a clutch protection and removal package rolled into one spell.
Card Details:
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Mana Cost – {W}{W}
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Card Type – Instant
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Subtypes – —
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Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.) +1 — All creatures lose all abilities until end of turn. +1 — Choose a creature you control. It gains indestructible until end of turn. +3WW — Destroy all creatures.
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Power / Toughness – N A