Final Showdown: Spree and Sundown
Final Showdown is a compact white instant that rewards careful timing and board reading. The Spree ladder gives you incremental control with two low cost steps and a finishing cost that clears the board. Use the first option to neutralize hostile abilities before blocks resolve or to stop activated effects that would swing combat. The second option protects a key creature, letting a commander or key attacker survive lethal damage for one turn.
The highest Spree payment destroys all creatures and functions as a reset button when your board state or life total benefits from clearing the battlefield. In Outlaws of Thunder Junction this reads like a gambler's final bet. Play it alongside cards that create tokens or recover value after mass removal, and you transform the card into a flexible win condition rather than a single use answer.
Card Details:
-
Mana Cost – {W}
-
Card Type – Instant
-
Subtypes – Spree
-
Card Text / Rules Text (Printed) – Spree
+1 — All creatures lose all abilities until end of turn.
+1 — Choose a creature you control. It gains indestructible until end of turn.
+3WW — Destroy all creatures.
-
Power / Toughness – —
-
Loyalty – —