Final Showdown
Final Showdown is a compact instant that reads like a range of options on a quick draw night. The card gives you Spree as a framework so you can pay one or more additional costs to shift the board state. Use the low cost mode to strip creature abilities and blunt incoming threats, or invest a bit more to make a single creature indestructible for a decisive block or lethal attack.
In Outlaws of Thunder Junction lore the card fits a marshal who can end a duel in an instant. In practice the spell is flexible across tempo white decks that want scalable answers. It is useful in clutch combat turns or as a reset button that can turn a mass attack into a one creature race you win.
Card Details:
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Mana Cost {W}
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Card Type Instant
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Subtypes —
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Card Text / Rules Text (Printed) Spree (Choose one or more additional costs.) {1}: All creatures lose all abilities until end of turn. {1}: Choose a creature you control. It gains indestructible until end of turn. {3}{W}{W}: Destroy all creatures.
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Rarity Mythic
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Set Outlaws of Thunder Junction
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Language English
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Condition Poor Foil