Tap Into Nature’s Rhythm with Druid Class
The Druid Class from Adventures in the Forgotten Realms channels the primal energy of the land itself, rewarding you each time you bring a new terrain into play. Every landfall triggers a life gain, steadily fueling your longevity in the game — a solid foundation for any green deck aiming to outlast opponents. This enchantment Class evolves, offering practical upgrades that extend your mana base with an additional land drop each turn, a boon for ramp strategies and resource acceleration.
When you reach the final level, Druid Class transforms your lands into creatures with haste, dynamically turning your board into both a mana source and a battlefield threat. The power and toughness scale with the number of lands you control, synergizing well with cards that populate or protect your lands. This mechanic invites clever plays involving landfall triggers or synergistic cards like Scute Swarm or Mystic Snake, enabling you to capitalize on wide, explosive board states. A staple for green decks looking to blend sustainability with aggressive potential, Druid Class rewards strategic land deployment and careful timing.
Card Details:
- Mana Cost: {1}{G}
- Card Type: Enchantment — Class
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Card Text / Rules Text (Printed): (Gain the next level as a sorcery to add its ability.)
Whenever a land enters the battlefield under your control, you gain 1 life.
2{G}: Level 2 — You may play an additional land on each of your turns.
4{G}: Level 3 — When this Class becomes level 3, target land you control becomes a creature with haste and “This creature's power and toughness are each equal to the number of lands you control.” It’s still a land.