Level Up Your Land Game with Druid Class
Druid Class from Adventures in the Forgotten Realms brings a steady, incremental boost to green decks that thrive on land interaction. This enchantment class card rewards patient play by leveling up through its sorcery-activated abilities. Each land drop under your control grants a life gain, subtly reinforcing your board presence and survivability. At level 2, the ability to play an additional land each turn accelerates your mana development, synergizing perfectly with cards like Growth Spiral or Explore that capitalize on ramping.
Upon reaching level 3, the Druid Class transforms a land into a creature with haste, its power and toughness tied to your land count. This effect unlocks interesting strategies, particularly with decks focusing on lands that enter tapped or have utility lands like Stomping Ground or Raging Ravine. The creature-land hybrid effect not only creates surprise attackers but also maintains your mana base intact. The light play foil finish enhances its presence, making this uncommon gem a worthy addition to any green-centric deck aiming to outpace opponents through resource management and clever board development.
Card Details:
- Mana Cost: {1}{G}
- Card Type: Enchantment — Class
- Subtypes: Class
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Card Text / Rules Text: (Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2 — You may play an additional land on each of your turns.
{4}{G}: Level 3 — When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. - Power / Toughness: N/A