Druid Class (Adventures in the Forgotten Realms) Light Play


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Grow Your Game with Druid Class

Druid Class from Adventures in the Forgotten Realms enriches any green deck with a steady infusion of life and land advantage. A staple for players who enjoy the subtle art of resource growth, it rewards you each time a land arrives on the battlefield by granting you 1 life. This reliable life gain helps you stabilize early skirmishes, turning your lands into not just mana sources but lifelines.

As you invest mana to level up this enchantment, Druid Class unfolds its true potential. At Level 2, it grants an additional land drop each turn, accelerating your mana base and unlocking more spells faster. Reaching Level 3 transforms your lands into formidable creatures with haste, their power and toughness mirroring your land count, blending offense and defense seamlessly. This synergy pairs especially well with cards that capitalize on landfall triggers, making it a versatile choice for midrange strategies that thrive on board presence and mana sustainability.

Card Details:

  • Mana Cost: {1}{G}
  • Card Type: Enchantment — Class
  • Subtypes: Class
  • Card Text / Rules Text: (Gain the next level as a sorcery to add its ability.)
    Whenever a land enters the battlefield under your control, you gain 1 life.
    2{G}: Level 2 — You may play an additional land on each of your turns.
    4{G}: Level 3 — When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
  • Power / Toughness: N/A

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