Admiral Brass, Unsinkable — Salvage the Boarding Line

Admiral Brass, Unsinkable fits into graveyard focused decks as a reliable recursion engine with immediate tempo impact. When she hits the battlefield you mill four cards which fuels both your graveyard and your options. Her combat trigger stitches those options back into play by returning a Pirate creature with a finality counter and setting that creature to a base size of four by four while granting haste for the turn. The effect reads like a controlled reanimation that also pressures opponents the same turn it resolves.
Play her where you want steady value and repeatable offensives. The Admiral is a three power three toughness commander that costs a mix of blue and black and two colorless. Use the mill to stock specific Pirate targets and the combat timing to time swings around blockers and removal. This card rewards sequencing and a deck built to capitalize on one shot returns that become threats instantly.
Card Details:
- Mana Cost – {2}{U}{B}{B}
- Card Type – Legendary Creature
- Subtypes – Human Pirate
- Card Text / Rules Text (Printed) – When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
- Power / Toughness – 3/3