Unlock Tactical Advantage with You Find Some Prisoners
You Find Some Prisoners offers a versatile instant spell that fits snugly into any red spellcaster's arsenal, especially within the Adventures in the Forgotten Realms landscape. For just {1}{R}, you get to decide between two impactful options depending on what the battlefield demands. Break Their Chains lets you shatter a troublesome artifact, an essential tool for dismantling artifact-heavy decks or disrupting critical combos. On the other hand, Interrogate Them digs deep into your opponent’s strategy by exiling the top three cards of their library, allowing you to play one as if it were your own mana color—an outstanding way to turn your adversary's resources against them.
This card shines in decks that thrive on flexibility and tempo, pairing especially well with cards that capitalize on casting spells of varied colors or that benefit from additional card plays. Its instant speed ensures you can respond effectively to threats or seize opportunities on your opponent’s turn. Whether breaking artifacts or commandeering enemy spells, You Find Some Prisoners is a compact but potent addition for players looking to control both the board and the flow of the game.
Card Details:
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Mana Cost: {1}{R}
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Card Type: Instant
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Subtypes: —
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Card Text / Rules Text (Printed): Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent’s library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
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Power / Toughness: —
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Loyalty: —