You Find Some Prisoners (Adventures in the Forgotten Realms) Light Play


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Unlock Tactical Versatility with You Find Some Prisoners

You Find Some Prisoners from Adventures in the Forgotten Realms offers a finely tuned instant-speed choice that fits neatly into many red decks seeking either disruption or card advantage. This uncommon spell provides two distinct modes that cater to different board states: Break Their Chains shatters troublesome artifacts, freeing you from pesky enchantments or combo enablers with a single mana and one red. Alternatively, Interrogate Them delves into your opponent’s deck, exiling the top three cards and granting you the ability to cast one of them as though it had any color of mana until your next turn. This duality brings both removal and card selection packed into one, making it an excellent sideboard or mainboard inclusion for meta-heavy matchups.

Strategically, You Find Some Prisoners shines alongside cards that benefit from casting spells on opponents’ turns or that manipulate the graveyard and exile zones. It pairs well with cards like Magda, Brazen Outlaw or Jund-style midrange decks that prize flexible answers. The ability to temporarily cast an opponent’s cards without color restrictions can disrupt mana bases or enable game-changing plays with a pinch of foresight and planning. This card excels in weaving subtle control threads into aggressive red strategies.

Card Details:

  • Mana Cost – {1}{R}
  • Card Type – Instant
  • Subtypes – None
  • Card Text / Rules Text (Printed) – Choose one —
    Break Their Chains — Destroy target artifact.
    Interrogate Them — Exile the top three cards of target opponent’s library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
  • Power / Toughness – N/A

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