Unlock Hidden Potential with You Find Some Prisoners
You Find Some Prisoners offers a versatile red instant from Adventures in the Forgotten Realms that excels in tactical flexibility. Whether you need to Break Their Chains and destroy a problematic artifact or Interrogate Them to exile and temporarily commandeer your opponent’s top cards, this spell adapts to the flow of battle. Its ability to let you cast an exiled card as if mana were any color turns this into a subtle toolbox, making it a reliable inclusion for decks aiming to disrupt or exploit the opponent’s resources.
This card synergizes well with artifact-heavy matchups where removing key threats quickly can swing the game, while the library-exiling mode can fuel combo or control strategies by borrowing powerful spells temporarily. The foil treatment on this Light Play version accentuates the thematic art, capturing the tense negotiation between captor and prisoner. For players who appreciate nuance and smart choices over brute force, You Find Some Prisoners is a tactical gem that rewards foresight.
Card Details:
- Mana Cost: {1}{R}
- Card Type: Instant
- Subtypes: —
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Card Text / Rules Text (Printed): Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent’s library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it. - Power / Toughness: —