Prisoners or Power? You Decide
You Find Some Prisoners offers a versatile instant solution perfectly suited to the unpredictable nature of Adventures in the Forgotten Realms. This uncommon red instant lets you decide between two tactical choices: either dismantle a troublesome artifact on the spot or delve into your opponent’s library to seize control over their resources temporarily. The dual utility shines in decks that thrive on adaptability, giving you the edge whether facing artifact-heavy strategies or powerful spells lurking just beyond reach.
Its unique ability to exile and cast an opponent’s card until your next turn can create surprising swings in tempo, especially when paired with mana ramp or color-fixing tools that complement its “mana of any color” clause. This card fits naturally alongside other removal and disruption spells in red, making it a reliable pick for pilots who value flexibility and seizing opportunities in tight board states. The foil medium-play version captures the tense negotiation between captor and captive, enhancing your collection with a distinct visual flair.
Card Details:
-
Mana Cost: {1}{R}
-
Card Type: Instant
-
Subtypes: —
-
Card Text / Rules Text (Printed): Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent’s library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
-
Power / Toughness: —