What Must Be Done — Judgment or Rescue
What Must Be Done gives a clear choice that fits into control shells and midrange decks alike. Castable for {3}{W}{W}, it asks you to decide the game state directly. Choose Let the World Burn to sweep away artifacts and creatures and reset an opponent ahead on board. Choose Release Juno to recover a historic permanent from your graveyard and, if it is a creature, return it stronger with two additional +1/+1 counters.
The wording rewards timing and planning more than flashy plays. Use it as a late game reset or as a two for one when your graveyard holds a key legendary or artifact. The card ties to Assassin's Creed lore by framing decisive orders and the long game of hidden agendas. Practical, efficient and precise, it slots where you need reliable answers and potential value recovery. Add it to a white heavy deck that wants both sweeper capability and recursion. Cast it, choose, and follow through.
Card Details:
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Mana Cost – {3}{W}{W}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Choose one: Let the World Burn — Destroy all artifacts and creatures. Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it is a creature. (Artifacts, legendaries, and Sagas are historic.)
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Power / Toughness – N A
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Loyalty – N A