Decisions of an Assassin
What Must Be Done translates Assassin instincts into a clean, decisive sorcery that fits into control and midrange decks. Cast for {3}{W}{W}, it asks you to make a meaningful choice: clear the board of threats and artifacts or recover a historic permanent from the graveyard. The card rewards timing and judgment; played on the opponent turn or after a sweeper, the Let the World Burn mode resets hostile boards, while Release Juno can recur a key artifact or legendary creature to turn the game around.
The art and design lean on Assassin lore without adding unnecessary flair. In practice this card reads like a toolbox answer. Use Let the World Burn when you need mass removal that does not spare artifacts. Pick Release Juno when a single high impact permanent can regain tempo and value. Veterans will appreciate its flexibility for sideboard plans and singleton choices within Commander. Add it to decks that want a reliable white utility sorcery and keep your options open.
Card Details:
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Mana Cost – {3}{W}{W}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Choose one:
- Let the World Burn — Destroy all artifacts and creatures.
- Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it is a creature.
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Power / Toughness – N A