Decide the Endgame
What Must Be Done is a decisive white sorcery that asks a clear question and delivers a surgical answer. Casting it for {3}{W}{W} gives you a binary choice. Pick Let the World Burn to sweep the board of artifacts and creatures and reset opposing boards that outpace your life total. Choose Release Juno to resurrect a historic permanent from your graveyard and, if it is a creature, return it stronger with two extra +1/+1 counters making a late game recovery that threatens immediate combat advantage.
The card sits well in decks that value redundancy and timing. Against artifact heavy strategies the board wipe option removes key tempo pieces. In decks built around legendaries, artifacts, or Sagas the revival mode functions as both recursion and a tempo play when returned creatures hit the battlefield larger than before. For players who understand slot selection in a sideboard or main deck this card reads like a late game lever. Add it to a list where you want flexible answers and game finishing plays.
Card Details:
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Mana Cost – {3}{W}{W}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Choose one —
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Let the World Burn — Destroy all artifacts and creatures.
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Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it is a creature. (Artifacts, legendaries, and Sagas are historic.)
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Power / Toughness – N A
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Rarity – Rare
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Set – Universes Beyond Assassin's Creed
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Language – English
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Style – Foil
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Condition – Light Play