Skyward Sentinel
Warden of the Inner Sky is a tight white one drop that grows into a real board presence with patient investment. The card rewards a build that can consistently tap three untapped artifacts or creatures to add a +1/+1 counter and scry 1, so it works well in token shells and artifact synergies where incremental growth matters. Once it reaches three or more counters the Warden gains flying and vigilance which changes how it trades and how you block.
In Lost Caverns of Ixalan lore this Human Soldier stands watch above shifting caverns and clouded heights. In play the Warden is straightforward to evaluate. It is not a fast finisher but it buys advantage and tempo through repeated activations and the small amounts of card selection from scrying. Treat it as a midgame engine and protect it while it accrues counters.
Card Details:
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Mana Cost – {W}
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Card Type – Creature
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Subtypes – Human Soldier
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Card Text / Rules Text (Printed) – As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
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Power / Toughness – 1/2