Skybound Sentinel
Warden of the Inner Sky is a practical addition to any white tempo or artifact synergy deck. The card grants flying and vigilance once it collects three or more counters, turning a modest 1 2 into a reliable attacker and defender. Its activated ability lets you invest board resources by tapping three untapped artifacts and or creatures you control to place a +1 +1 counter on the Warden while scraping the top with Scry 1, so you can steer your draws as the creature grows.
In play the Warden reads like a slow but steady engine. Early it stands as a low cost creature that can be banked into a mid game threat when you have multiple permanents to tap. The combination of incremental growth and card selection fits well with builds that plan for attrition rather than explosive turns. For collectors this Light Play Foil print from The Lost Caverns of Ixalan is an attractive piece that performs in gameplay while fitting the set lore of explorers and aerial scouts.
Card Details:
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Mana Cost – {W}
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Card Type – Creature
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Subtypes – Human Soldier
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Card Text / Rules Text (Printed) – As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
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Power / Toughness – 1/2