Skyward Sentinel

Warden of the Inner Sky is a utility creature that rewards setup and board presence. The card reads like a midrange engine for value oriented white decks. It arrives as a 1 2 Human Soldier for one white mana and gains flying and vigilance once it holds three or more counters, which makes its role change from cheap chump to evasive attacker and reliable blocker in a single game.
The activated ability is deliberate in cost and effect. Tap three untapped artifacts and or creatures you control to put a +1/+1 counter on Warden of the Inner Sky and scry 1, usable only at sorcery speed. That makes it an incremental finish line and a repeatable incentive to deploy low cost creatures or artifact tokens. In Lost Caverns of Ixalan lore the warden marshals skyward scouts and keeps flight lanes open, a neat fit for decks that want gradual board development and predictable endgame threats.
Card Details:
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Mana Cost – {W}
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Card Type – Creature
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Subtypes – Human Soldier
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Card Text / Rules Text (Printed) – As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
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Power / Toughness – 1/2