Smash the Settlement
Trash the Town is a compact toolkit for green decks that want to turn one creature into an engine. As an Instant that costs {G}, it fits cleanly into combat math. The Spree mechanic lets you pick one or more effects at once so you can pile on two counters, grant trample, or add a lethal card draw trigger. Play it on a chump or a main attacker and get immediate board presence or replace losing creatures with card advantage.
In practice this is a midgame punch or a late game setup. Two plus one plus one counters shift combat trades in your favor. Trample forces through damage while the draw clause converts an aggressive hit into resources. The art and set tone give this a frontier raid flavor meaning this can read as both a combat trick and a value play that fits aggressive green builds and creature toolbox shells.
Card Details:
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Mana Cost – {G}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.) +2 Put two +1/+1 counters on target creature. +1 Target creature gains trample until end of turn. +1 Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
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Power / Toughness – N A
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Loyalty – N A