Trash the Town
Trash the Town is a flexible green instant that rewards split thinking and timing. The Spree mechanic lets you pay one or more additional costs to scale effects across your board. In practice this card functions as a toolkit for midrange and token decks, offering counters, trample, and a card draw trigger you can stack on a single threat or spread across multiple attackers.
As a Light Play Foil from Outlaws of Thunder Junction this print feels at home in a deck that wants incremental advantage and sudden tempo swings. Use the counters to push through blockers, add trample for a surprise breakthrough, or attach the draw trigger to a key creature to convert combat damage into card advantage. Experienced players will sequence the payments to maximize trades and force unfavorable blocks for the opponent.
Card Details:
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Mana Cost – {G}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.) + 2 — Put two +1/+1 counters on target creature. + 1 — Target creature gains trample until end of turn. + 1 — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
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Power / Toughness –
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Rarity – Uncommon
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Set – Outlaws of Thunder Junction
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Language – English
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Condition – Light Play Foil