Make a Mess and Move On
Trash the Town is a compact instant that turns a single creature into your front line and your card advantage engine. Cast it on your attacker or a surprise blocker to place counters, grant trample, or attach a temporary draw trigger. The spree mechanic lets you choose one or more add on costs so you can tailor the outcome to the board state without overcommitting resources.
In practice this card is versatile in midrange and aggressive green decks. Use the two +1/+1 counters to push damage through, add trample when you need to break a stall, or grant the conditional draw ability to convert combat damage into card advantage. The card reads cleanly and plays fast in tight turns making it a useful toolbox instant in Outlaws of Thunder Junction games.
Card Details:
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Mana Cost – {G}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.) +2 — Put two +1/+1 counters on target creature. +1 — Target creature gains trample until end of turn. +1 — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
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Power / Toughness –