Temple of Mystery: Reliable Scry and Fixing
Temple of Mystery is a pragmatic mana land for decks that want consistent green blue access and a small tempo gain on arrival. It enters the battlefield tapped which smooths early turns but immediately gives you scry 1 when it arrives. That scry trades a turn of tempo for a chance to filter your draw and find a spell or land you actually need, which works neatly in Commander where every card matters.
On later turns the land becomes a steady source of colored mana. Tap it for green or blue to pay for ramp, interaction, or card advantage. The card reads and behaves simply so you can plan lines that rely on reliable fixing while preserving a minor card selection effect tied to entering the battlefield.
Card Details:
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Mana Cost –
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Card Type – Land
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Subtypes –
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Card Text / Rules Text (Printed) – Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
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Power / Toughness –
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Loyalty –