Temple of Mystery — Calm Gateway to Green and Blue
Temple of Mystery is a reliable color fixer for decks that run both green and blue. It enters the battlefield tapped which slows an opening curve by one step. The triggered scry ability improves draw sequencing and smooths land drops so you find the answers you need for mid game interaction or ramp. The presence of both colors on a single nonbasic land helps maintain tempo once it untaps.
From a Commander perspective the card works well in two color commanders that lean on synergy and card selection. The land is forgiving in decks that want early value from scry and consistent mana later. In a category that prizes predictable access to both colors Temple of Mystery is a simple inclusion for mana bases that prefer utility with minor setup cost.
Card Details:
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Mana Cost –
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Card Type – Land
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Subtypes –
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Card Text / Rules Text (Printed) – Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
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Power / Toughness –